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<title>heart-hunter/logic/MapGenerator.lua, branch main</title>
<subtitle>A top-down rouge-like shooter game demo.</subtitle>
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<title>fix: first initial room show no neighbors on minimap</title>
<updated>2025-03-16T15:04:53+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T15:04:53+00:00</published>
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<entry>
<title>feat: spawn random hearts in the first initial room</title>
<updated>2025-03-16T13:37:18+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T13:37:18+00:00</published>
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<entry>
<title>refactor: clearer initialization code</title>
<updated>2025-03-16T13:31:13+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T13:31:13+00:00</published>
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<entry>
<title>fix: occasional error occurring when continuing map</title>
<updated>2025-03-16T06:58:07+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T06:58:07+00:00</published>
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<entry>
<title>fix: player cannot enter a newly spawned door</title>
<updated>2025-03-15T14:16:26+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-15T14:16:26+00:00</published>
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<entry>
<title>chore: remove useless code</title>
<updated>2025-03-15T14:16:06+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-15T14:16:06+00:00</published>
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<entry>
<title>refactor: clearer structure of config global</title>
<updated>2025-03-14T08:36:59+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-14T08:36:59+00:00</published>
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<entry>
<title>refactor: separate map generation logic</title>
<updated>2025-03-14T00:54:33+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-14T00:54:33+00:00</published>
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