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<title>heart-hunter/objects/Loot.lua, branch main</title>
<subtitle>A top-down rouge-like shooter game demo.</subtitle>
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<entry>
<title>refactor: clearer initialization code</title>
<updated>2025-03-16T13:31:13+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T13:31:13+00:00</published>
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<entry>
<title>fix: next bullet index issues when lose or gain heart</title>
<updated>2025-03-16T07:25:27+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T07:25:27+00:00</published>
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<entry>
<title>fix: loot cannot be picked after leaving room</title>
<updated>2025-03-14T13:05:53+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-14T13:05:53+00:00</published>
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</entry>
<entry>
<title>fix: shot disappear on contact with loots and other shots</title>
<updated>2025-03-14T04:19:14+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-14T04:19:14+00:00</published>
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</entry>
<entry>
<title>fix: loots blocking the way</title>
<updated>2025-03-13T06:36:18+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T06:36:18+00:00</published>
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<id>be01dd710eaaf74562ea4479d171055af10f1e91</id>
<content type='text'>
set loots as sensor to allow contact listen but avoid physical collision
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set loots as sensor to allow contact listen but avoid physical collision
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</entry>
<entry>
<title>refactor: remove body object</title>
<updated>2025-03-13T03:11:45+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T03:11:45+00:00</published>
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<entry>
<title>refactor: use lifecycle manager to destroy all bodies</title>
<updated>2025-03-12T09:58:31+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-12T09:58:31+00:00</published>
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</entry>
<entry>
<title>fix: game crash when creating new body during world update</title>
<updated>2025-03-12T09:55:00+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-12T09:55:00+00:00</published>
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<id>6b48551d59818b385200221f0a42afea0a3545d5</id>
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use a body lifecycle manager to create after world update is done
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use a body lifecycle manager to create after world update is done
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</entry>
<entry>
<title>refactor: maintain all objects in room object</title>
<updated>2025-03-11T02:39:27+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T02:39:27+00:00</published>
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<entry>
<title>refactor: object updates itself with :update() function</title>
<updated>2025-03-11T02:09:32+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T02:09:32+00:00</published>
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