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<title>heart-hunter/render/draws/background.lua, branch main</title>
<subtitle>A top-down rouge-like shooter game demo.</subtitle>
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<entry>
<title>refactor: a general function to draw rectangles</title>
<updated>2025-03-12T16:36:45+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-12T16:36:45+00:00</published>
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<entry>
<title>refactor: move room switch trigger to door contact</title>
<updated>2025-03-12T16:29:22+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-12T16:29:22+00:00</published>
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due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager
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due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager
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<entry>
<title>refactor: implement physics engine</title>
<updated>2025-03-11T04:09:10+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T04:09:10+00:00</published>
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replace original moving logic and collision detection with love.physics
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replace original moving logic and collision detection with love.physics
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<entry>
<title>refactor: maintain all objects in room object</title>
<updated>2025-03-11T02:39:27+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T02:39:27+00:00</published>
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<entry>
<title>fix: unrendered and undetected doors due to iterator issues</title>
<updated>2025-03-09T05:11:45+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-09T05:11:45+00:00</published>
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<entry>
<title>feat: welcome text and notification when map's changed</title>
<updated>2025-03-08T03:23:23+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-08T03:23:23+00:00</published>
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<entry>
<title>style: different color for obstacles</title>
<updated>2025-02-21T09:42:37+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-02-21T09:42:37+00:00</published>
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<entry>
<title>fix: incorrect collison detection /w player and obstacles</title>
<updated>2025-02-21T09:34:11+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-02-21T09:34:11+00:00</published>
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<entry>
<title>fix: drawing doors at wrong location</title>
<updated>2025-02-21T07:57:29+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-02-21T07:57:29+00:00</published>
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<entry>
<title>feat: place obstacles in rooms</title>
<updated>2025-02-20T09:18:32+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-02-20T09:18:32+00:00</published>
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