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<title>heart-hunter/render/draws/objects.lua, branch main</title>
<subtitle>A top-down rouge-like shooter game demo.</subtitle>
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<entry>
<title>feat: add effect sprite for vertical moving mobs</title>
<updated>2025-03-16T14:15:58+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T14:15:58+00:00</published>
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<id>f60785f0d1a1b3830c9786346a23b3cdf930b46f</id>
<content type='text'>
also allow multiple effect sprites to be drawn on one mob
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<pre>
also allow multiple effect sprites to be drawn on one mob
</pre>
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</content>
</entry>
<entry>
<title>feat(controller): easier bullet management</title>
<updated>2025-03-16T07:10:30+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-16T07:10:30+00:00</published>
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<id>dfdb1023f6513014fc0f955142d2667d7bda80c9</id>
<content type='text'>
old approach: press number keys to put specific heart to the end of the line

new approach: press Q or E to move the next bullet index
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<pre>
old approach: press number keys to put specific heart to the end of the line

new approach: press Q or E to move the next bullet index
</pre>
</div>
</content>
</entry>
<entry>
<title>refactor: clearer structure of config global</title>
<updated>2025-03-14T08:36:59+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-14T08:36:59+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>feat(sprite): stun and sticky effects are demonstrated with an sprite</title>
<updated>2025-03-13T12:55:59+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T12:55:59+00:00</published>
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<id>c60db6bc43b2f2a81cc8f1086f1d70d5ce93508b</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>feat(ui): draw arc and arrow to indicate attack range and direction</title>
<updated>2025-03-13T12:16:04+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T12:16:04+00:00</published>
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<id>27c44e2b39cf8fbec0e0f72d3c1795d8cccdf0ef</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix: render loots at the bottom</title>
<updated>2025-03-13T06:37:19+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T06:37:19+00:00</published>
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<id>a26232480a29815bd6fc8dabd9ab530fbfb994e8</id>
<content type='text'>
rename loot() to aloot() to be recognized as alphabetically the first to be drawn
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<pre>
rename loot() to aloot() to be recognized as alphabetically the first to be drawn
</pre>
</div>
</content>
</entry>
<entry>
<title>feat: pokob show different appearances in each health state</title>
<updated>2025-03-13T06:04:56+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T06:04:56+00:00</published>
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<id>5eb2eb9d6986bdd30c5f0cf65f7f08f96ce40d09</id>
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<pre>
</pre>
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</entry>
<entry>
<title>refactor: remove body object</title>
<updated>2025-03-13T03:11:45+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T03:11:45+00:00</published>
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</pre>
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</entry>
<entry>
<title>refactor: remove body:draw method</title>
<updated>2025-03-13T02:55:24+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T02:55:24+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>refactor: maintain all objects in room object</title>
<updated>2025-03-11T02:39:27+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T02:39:27+00:00</published>
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</entry>
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