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<title>heart-hunter/utils/utils.lua, branch main</title>
<subtitle>A top-down rouge-like shooter game demo.</subtitle>
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<entry>
<title>feat: player now can click right to punch mobs</title>
<updated>2025-03-13T12:15:40+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T12:15:40+00:00</published>
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<entry>
<title>refactor: read object list as a utility function</title>
<updated>2025-03-13T08:06:59+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T08:06:59+00:00</published>
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<entry>
<title>fix: shots do not die in contact with walls</title>
<updated>2025-03-13T06:22:52+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-13T06:22:52+00:00</published>
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</entry>
<entry>
<title>refactor: move room switch trigger to door contact</title>
<updated>2025-03-12T16:29:22+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-12T16:29:22+00:00</published>
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due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager
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due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager
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</entry>
<entry>
<title>chore: better onContact hook when dealing collisions</title>
<updated>2025-03-12T08:37:09+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-12T08:37:09+00:00</published>
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</entry>
<entry>
<title>refactor: add walls as world body</title>
<updated>2025-03-11T05:54:11+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T05:54:11+00:00</published>
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</entry>
<entry>
<title>refactor: maintain all objects in room object</title>
<updated>2025-03-11T02:39:27+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-11T02:39:27+00:00</published>
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</entry>
<entry>
<title>Revert "feat: remove door back when entering a new map"</title>
<updated>2025-03-09T03:29:35+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-09T03:29:35+00:00</published>
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<id>91e7b4ed9cc043108eda2694c928c1354d93883a</id>
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This reverts commit c4b1a488b3c995dff5597f1dc4e725232682c231.
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This reverts commit c4b1a488b3c995dff5597f1dc4e725232682c231.
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</entry>
<entry>
<title>feat: remove door back when entering a new map</title>
<updated>2025-03-09T01:56:53+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-09T01:56:53+00:00</published>
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also ensure randomness when connecting two rooms
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also ensure randomness when connecting two rooms
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</entry>
<entry>
<title>fix: some rooms are not accessible due to door misplacement</title>
<updated>2025-03-07T14:54:43+00:00</updated>
<author>
<name>Eltrac</name>
<email>hi@guhub.cn</email>
</author>
<published>2025-03-07T14:54:43+00:00</published>
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