diff options
| author | Eltrac <hi@guhub.cn> | 2025-02-27 15:03:31 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-02-27 15:03:31 +0800 |
| commit | 9800e47436233ee68db23b9a2c40aebaca2705d2 (patch) | |
| tree | 7cd598e7b47470e69bd0cd20336426f250b0b75e /main.lua | |
| parent | c5e55465634c8d5cff6cd5ac705b4b833d928486 (diff) | |
refactor: make player an object
in order to separate player-related game logic and player state management
Diffstat (limited to 'main.lua')
| -rw-r--r-- | main.lua | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -4,6 +4,7 @@ require "objects.body" require "objects.room" require "objects.door" require "objects.shot" +require "objects.player" require "objects.enemy" require "objects.direction" require "objects.obstacle" @@ -53,7 +54,7 @@ function love.update(dt) entity.update(dt) end - if not player.isAlive() then + if not G.player:isAlive() then initGame() end |
