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authorEltrac <hi@guhub.cn>2025-02-21 17:34:11 +0800
committerEltrac <hi@guhub.cn>2025-02-21 17:34:11 +0800
commitb436a3ec126de880b37bbfb6f9ce8f57c3419959 (patch)
treeb262d0538e04a3c92c6d4519949148946773541b /objects/Body.lua
parent960f14ad41bda85cf33dd6b63f49124606d23b93 (diff)
fix: incorrect collison detection /w player and obstacles
Diffstat (limited to 'objects/Body.lua')
-rw-r--r--objects/Body.lua9
1 files changed, 3 insertions, 6 deletions
diff --git a/objects/Body.lua b/objects/Body.lua
index e9a4b94..dd6ac32 100644
--- a/objects/Body.lua
+++ b/objects/Body.lua
@@ -38,14 +38,11 @@ function Body:collide(other, x1, y1, x2, y2)
return false
end
-function Body:draw(x, y, offsetFix)
+function Body:draw(x, y)
if self.shape == "circle" then
- local offset = offsetFix and - self.r / 2 or 0
- love.graphics.circle("fill", x + offset, y + offset, self.r)
+ love.graphics.circle("fill", x, y, self.r)
elseif self.shape == "rectangle" then
- local offsetX = offsetFix and - self.w / 2 or 0
- local offsetY = offsetFix and - self.h / 2 or 0
- love.graphics.rectangle("fill", x + offsetX, y + offsetY, self.w, self.h)
+ love.graphics.rectangle("fill", x, y, self.w, self.h)
end
end