diff options
| author | Eltrac <hi@guhub.cn> | 2025-03-06 22:50:47 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-03-06 22:50:47 +0800 |
| commit | 4be7c993013fc91d0956454149c769abdee68f81 (patch) | |
| tree | 86f09224f0fe73574a43fa090c6df0be4daa38ce /objects/Obstacle.lua | |
| parent | f9e10ec8ab36b655fa96787cfe53f2db19dd03a8 (diff) | |
fix: enemies get stuck on touching obstacles
As `utils.isBlocked()` function requires, dv = speed * dt * delta. But delta was calculated after dv and is not included in, hence the dv value was incorrect, which leads to misjudgement if an enemy is blocked
Diffstat (limited to 'objects/Obstacle.lua')
0 files changed, 0 insertions, 0 deletions
