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authorEltrac <hi@guhub.cn>2025-02-19 11:00:03 +0800
committerEltrac <hi@guhub.cn>2025-02-19 11:00:03 +0800
commit4e889cae1848a0e589f4fe94e83fbd91c1f9fcc2 (patch)
tree75f0e7f445ebd85736d9914acd446bb38745c5c7 /objects
parent195dc2b37eb3c9dd6686012d405b44384ce6d4cd (diff)
refactor: separate logic and object
Diffstat (limited to 'objects')
-rw-r--r--objects/Door.lua32
-rw-r--r--objects/Enemy.lua8
-rw-r--r--objects/room.lua31
3 files changed, 0 insertions, 71 deletions
diff --git a/objects/Door.lua b/objects/Door.lua
index 58f08b3..daaeae4 100644
--- a/objects/Door.lua
+++ b/objects/Door.lua
@@ -45,36 +45,4 @@ function Door:setTo(room)
self.to = room
end
-function Door.connect(room1, room2, way)
- local door1, door2
-
- if type(way) == "number" then
- local ways = {"lr","rl","tb","bt"}
- way = ways[way]
- end
-
- if way == "lr" then
- door1 = Door:new(Direction.LEFT, room1, room2)
- door2 = Door:new(Direction.RIGHT, room2, room1)
- room1:addDoor(door1)
- room2:addDoor(door2)
- elseif way == "rl" then
- door1 = Door:new(Direction.RIGHT, room1, room2)
- door2 = Door:new(Direction.LEFT, room2, room1)
- room1:addDoor(door1)
- room2:addDoor(door2)
- elseif way == "tb" then
- door1 = Door:new(Direction.TOP, room1, room2)
- door2 = Door:new(Direction.BOTTOM, room2, room1)
- room1:addDoor(door1)
- room2:addDoor(door2)
- elseif way == "bt" then
- door1 = Door:new(Direction.BOTTOM, room1, room2)
- door2 = Door:new(Direction.TOP, room2, room1)
- room1:addDoor(door1)
- room2:addDoor(door2)
- end
- return door1, door2
-end
-
return Door
diff --git a/objects/Enemy.lua b/objects/Enemy.lua
index 524a1ce..6c0e603 100644
--- a/objects/Enemy.lua
+++ b/objects/Enemy.lua
@@ -29,12 +29,4 @@ function Enemy:moveTowardPlayer(dt)
end
end
-function Enemy.generate(count, room)
- local enemies = {}
- for i = 1, count do
- table.insert(enemies, Enemy:new("normal", room))
- end
- return enemies
-end
-
return Enemy
diff --git a/objects/room.lua b/objects/room.lua
index 0edac69..4ae92ab 100644
--- a/objects/room.lua
+++ b/objects/room.lua
@@ -55,35 +55,4 @@ function Room:addDoor(door)
table.insert(self.doors, door)
end
-function Room.switch(to)
- local destination
- if type(to) == "table" then
- destination = to
- elseif type(to) == "number" then
- destination = G.currentRoom.doors[Direction[to]]
- end
-
- G.currentRoom = destination
- G.enemies = destination.enemies
-end
-
-function Room.generate(roomCount)
- local rooms = {}
- local room1 = Room:new()
- table.insert(rooms, room1)
-
- for i = 2, roomCount do
- local newRoom = Room:new()
- local previousRoom = rooms[math.random(#rooms)]
-
- newRoom.enemies = Enemy.generate(math.random(3,6), newRoom)
-
- Door.connect(previousRoom, newRoom, math.random(4))
-
- table.insert(rooms, newRoom)
- end
-
- return rooms[1]
-end
-
return Room