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Diffstat (limited to 'game/index.html')
| -rw-r--r-- | game/index.html | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/game/index.html b/game/index.html new file mode 100644 index 0000000..d1fff04 --- /dev/null +++ b/game/index.html @@ -0,0 +1,111 @@ +<!doctype html> +<html lang="en-us"> + <head> + <meta charset="utf-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, minimum-scale=1, maximum-scale=1"> + <title>Heart Hunter</title> + + <!-- Load custom style sheet --> + <link rel="stylesheet" type="text/css" href="theme/love.css"> + </head> + <body> + <center> + <div> + <h1>Heart Hunter</h1> + <canvas id="loadingCanvas" oncontextmenu="event.preventDefault()" width="800" height="600"></canvas> + <canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas> + </div> + </center> + + <script type='text/javascript'> + function goFullScreen(){ + var canvas = document.getElementById("canvas"); + if(canvas.requestFullScreen) + canvas.requestFullScreen(); + else if(canvas.webkitRequestFullScreen) + canvas.webkitRequestFullScreen(); + else if(canvas.mozRequestFullScreen) + canvas.mozRequestFullScreen(); + } + function FullScreenHook(){ + var canvas = document.getElementById("canvas"); + canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth; + canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight; + } + var loadingContext = document.getElementById('loadingCanvas').getContext('2d'); + function drawLoadingText(text) { + var canvas = loadingContext.canvas; + + loadingContext.fillStyle = "rgb(142, 195, 227)"; + loadingContext.fillRect(0, 0, canvas.scrollWidth, canvas.scrollHeight); + + loadingContext.font = '2em arial'; + loadingContext.textAlign = 'center' + loadingContext.fillStyle = "rgb( 11, 86, 117 )"; + loadingContext.fillText(text, canvas.scrollWidth / 2, canvas.scrollHeight / 2); + + loadingContext.fillText("Powered By Emscripten.", canvas.scrollWidth / 2, canvas.scrollHeight / 4); + loadingContext.fillText("Powered By LÖVE.", canvas.scrollWidth / 2, canvas.scrollHeight / 4 * 3); + } + + window.onload = function () { window.focus(); }; + window.onclick = function () { window.focus(); }; + + window.addEventListener("keydown", function(e) { + // space and arrow keys + if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { + e.preventDefault(); + } + }, false); + + var Module = { + arguments: ["./game.love"], + INITIAL_MEMORY: 342484110, + printErr: console.error.bind(console), + canvas: (function() { + var canvas = document.getElementById('canvas'); + + // As a default initial behavior, pop up an alert when webgl context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); + + return canvas; + })(), + setStatus: function(text) { + if (text) { + drawLoadingText(text); + } else if (Module.remainingDependencies === 0) { + document.getElementById('loadingCanvas').style.display = 'none'; + document.getElementById('canvas').style.visibility = 'visible'; + } + }, + totalDependencies: 0, + remainingDependencies: 0, + monitorRunDependencies: function(left) { + this.remainingDependencies = left; + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); + } + }; + Module.setStatus('Downloading...'); + window.onerror = function(event) { + // TODO: do not warn on ok events like simulating an infinite loop or exitStatus + Module.setStatus('Exception thrown, see JavaScript console'); + Module.setStatus = function(text) { + if (text) Module.printErr('[post-exception status] ' + text); + }; + }; + + var applicationLoad = function(e) { + Love(Module); + } + </script> + <script type="text/javascript" src="game.js"></script> + <script async type="text/javascript" src="love.js" onload="applicationLoad(this)"></script> + <footer> + <p>Built with <a href="https://github.com/Davidobot/love.js">love.js</a> <button onclick="goFullScreen();">Go Fullscreen</button><br>Hint: Reload the page if screen is blank</p> + </footer> + </body> +</html> |
