diff options
Diffstat (limited to 'objects/body.lua')
| -rw-r--r-- | objects/body.lua | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/objects/body.lua b/objects/body.lua new file mode 100644 index 0000000..f819101 --- /dev/null +++ b/objects/body.lua @@ -0,0 +1,87 @@ +local Body = {} +Body.__index = Body + +function Body:new(shape, sizeA, sizeB, zoom) + local obj = { + shape = shape, + r = (shape == "circle" and sizeA or nil), + w = (shape == "rectangle" and sizeA or nil), + h = (shape == "rectangle" and sizeB or nil), + zoom = zoom or 1 + } + + setmetatable(obj, Body) + + return obj +end + +function Body:collide(other, x1, y1, x2, y2) + if self.shape == "circle" and other.shape == "circle" then + -- circle to circle + local dx = x2 - x1 + local dy = y2 - y1 + local distance = math.sqrt(dx * dx + dy * dy) + return distance < (self.r + other.r) + elseif self.shape == "rectangle" and other.shape == "rectangle" then + -- rect to rect + return x1 < x2 + other.w and x1 + self.w > x2 and y1 < y2 + other.h and y1 + self.h > y2 + elseif self.shape == "circle" and other.shape == "rectangle" then + -- circle to rect + local closestX = math.max(x2, math.min(x1, x2 + other.w)) + local closestY = math.max(y2, math.min(y1, y2 + other.h)) + local dx = x1 - closestX + local dy = y1 - closestY + return (dx * dx + dy * dy) < (self.r * self.r) + elseif self.shape == "rectangle" and other.shape == "circle" then + return other:collide(self, x2, y2, x1, y1) + end + + return false +end + +function Body:isMet(body, selfX, selfY, currentX, currentY, dv, dir) + -- x,y should be the predicted next location of this body + -- dv = speed * dt * direction + local x, y + if dir == Direction.LEFT or dir == Direction.RIGHT then + x = currentX + dv + y = currentY + elseif dir == Direction.UP or dir == Direction.DOWN then + x = currentX + y = currentY + dv + end + + return self:collide(body, selfX, selfY, x, y) +end + +function Body:draw(x, y) + if self.shape == "circle" then + love.graphics.circle("fill", x, y, self.r) + elseif self.shape == "rectangle" then + love.graphics.rectangle("fill", x, y, self.w, self.h) + end +end + +function Body:drawSprite(spriteName, x, y, angle) + local sprite = sprite.get(spriteName) + local w, h = (self.shape == "circle" and self.r or self.w), (self.shape == "circle" and self.r or self.h) + + love.graphics.draw(sprite, x, y, angle, + w / sprite:getWidth(), + h / sprite:getHeight() + ) +end + +function Body:drawQuad(sheet, index, x, y, angle) + if self.shape == "circle" then + local r = self.r + local graphicR = r * self.zoom + sprite.drawQuad(sheet, index, x - r, y - r, graphicR, graphicR, angle or 0) + else + local w, h = self.w, self.h + local graphicW, graphicH = w * self.zoom, h * self.zoom + sprite.drawQuad(sheet, index, x - w/2, y - h/2, graphicW, graphicH, angle or 0) + end +end + +return Body |
