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path: root/data/roomData.lua
AgeCommit message (Collapse)Author
2025-03-17chore(i18n): translate wave messagesEltrac
2025-03-14chore: library room with more readers :)Eltrac
2025-03-14feat: add some waves to Tank Party roomEltrac
2025-03-14fix: typoEltrac
2025-03-14chore: adjust level "Nobody wants you"Eltrac
2025-03-14feat: wave mechanismEltrac
2025-03-14feat(audio): add party music to some roomEltrac
2025-03-14chore: adjust room dataEltrac
2025-03-14chore: remove unused dependencyEltrac
2025-03-13feat(audio): play cheerful music in initial roomEltrac
2025-03-13feat: always play music in fighting roomEltrac
2025-03-13feat(audio): add background music for some roomsEltrac
2025-03-13feat: pokobs drop a broken heart when a bullet hits themEltrac
also add a hook (onHit) to define behavior after a enemy is hit
2025-03-13feat: add pokobEltrac
2025-03-06feat: display room name on screen cornerEltrac
2025-03-06feat: replace enemy "fairy" with new sprite "citrus-litulon"Eltrac
2025-03-04refactor: make data tables localEltrac
2025-03-04fix: enemy misplaced in same type of room encountered beforeEltrac
The same type of rooms used to share the same enemy list. When enemies move, their location changed and that changes all location of that enemy object in that room's enemy list.
2025-03-03feat: new enemy librarian + green heartEltrac
2025-02-28feat: replace "gorilla" with "spiger"Eltrac
2025-02-20feat: place obstacles in roomsEltrac
2025-02-20feat: place enemies at preset locationEltrac
2025-02-20feat: generate map according to preset room dataEltrac
2025-02-20refactor: cancel room parameter when creating new enemyEltrac