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A top-down rouge-like shooter game demo.
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roomData.lua
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2025-03-17
chore(i18n): translate wave messages
Eltrac
2025-03-14
chore: library room with more readers :)
Eltrac
2025-03-14
feat: add some waves to Tank Party room
Eltrac
2025-03-14
fix: typo
Eltrac
2025-03-14
chore: adjust level "Nobody wants you"
Eltrac
2025-03-14
feat: wave mechanism
Eltrac
2025-03-14
feat(audio): add party music to some room
Eltrac
2025-03-14
chore: adjust room data
Eltrac
2025-03-14
chore: remove unused dependency
Eltrac
2025-03-13
feat(audio): play cheerful music in initial room
Eltrac
2025-03-13
feat: always play music in fighting room
Eltrac
2025-03-13
feat(audio): add background music for some rooms
Eltrac
2025-03-13
feat: pokobs drop a broken heart when a bullet hits them
Eltrac
also add a hook (onHit) to define behavior after a enemy is hit
2025-03-13
feat: add pokob
Eltrac
2025-03-06
feat: display room name on screen corner
Eltrac
2025-03-06
feat: replace enemy "fairy" with new sprite "citrus-litulon"
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
fix: enemy misplaced in same type of room encountered before
Eltrac
The same type of rooms used to share the same enemy list. When enemies move, their location changed and that changes all location of that enemy object in that room's enemy list.
2025-03-03
feat: new enemy librarian + green heart
Eltrac
2025-02-28
feat: replace "gorilla" with "spiger"
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
feat: place enemies at preset location
Eltrac
2025-02-20
feat: generate map according to preset room data
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac