| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- big heart now splits into broken hearts instead of red hearts
- big heart now shoots at 8 directions but not randomly 4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
also add a hook (onHit) to define behavior after a enemy is hit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The same type of rooms used to share the same enemy list. When enemies move, their location changed and that changes all location of that enemy object in that room's enemy list.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
refactored drawQuad function and set debug mode in config
|
|
|
|
|
|
now enemies won't killed just by any bullets
|
|
|
|
|