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2025-03-17chore: increase citrus's health so it won't be killed by broken heartEltrac
2025-03-17chore(i18n): translate wave messagesEltrac
2025-03-17chore(balance): adjust some numbersEltrac
2025-03-16feat(audio): play spring bouncy sound when purple heart hitsEltrac
2025-03-16chore: remove unused hearts and mark hearts with no effectsEltrac
2025-03-16feat(audio): play fart sound when shooting brown heartEltrac
2025-03-16feat: gift heart now gives a random heart to playerEltrac
2025-03-14chore: library room with more readers :)Eltrac
2025-03-14feat: purple heart can now bounceEltrac
2025-03-14feat: add some waves to Tank Party roomEltrac
2025-03-14feat: broken heart deals less damage but with AOEEltrac
2025-03-14fix: typoEltrac
2025-03-14chore: adjust level "Nobody wants you"Eltrac
2025-03-14feat: big heart behavior changeEltrac
- big heart now splits into broken hearts instead of red hearts - big heart now shoots at 8 directions but not randomly 4
2025-03-14feat: wave mechanismEltrac
2025-03-14feat(audio): add party music to some roomEltrac
2025-03-14chore: adjust room dataEltrac
2025-03-14chore: adjust mob argumentsEltrac
2025-03-14chore: remove unused dependencyEltrac
2025-03-14fix: unexpected pokob animation framesEltrac
2025-03-13feat(audio): play cheerful music in initial roomEltrac
2025-03-13feat: always play music in fighting roomEltrac
2025-03-13feat(audio): add background music for some roomsEltrac
2025-03-13feat: pokob now will only drop broken heart if the shot was not brokenEltrac
2025-03-13feat: pokobs drop a broken heart when a bullet hits themEltrac
also add a hook (onHit) to define behavior after a enemy is hit
2025-03-13feat: add pokobEltrac
2025-03-12feat(audio): special sound for shiny heartsEltrac
2025-03-12fix: bullet collide with player itselfEltrac
2025-03-11chore: tidy up dependencies and clean codeEltrac
2025-03-11refactor: move speed up function to Player object moduleEltrac
2025-03-11feat: add sticky heartEltrac
2025-03-06chore: red heart cause more damageEltrac
2025-03-06feat: display room name on screen cornerEltrac
2025-03-06feat: replace enemy "fairy" with new sprite "citrus-litulon"Eltrac
2025-03-04perf: localize all objects moduleEltrac
2025-03-04refactor: make data tables localEltrac
2025-03-04fix: big heart after effects shooting at wrong directionsEltrac
2025-03-04fix: enemy misplaced in same type of room encountered beforeEltrac
The same type of rooms used to share the same enemy list. When enemies move, their location changed and that changes all location of that enemy object in that room's enemy list.
2025-03-03fix: big heart cannot split into 4 sometimesEltrac
2025-03-03feat: librarian heart make enemies move like librarianEltrac
2025-03-03feat: librarian moves fast verticallyEltrac
2025-03-03feat: new enemy librarian + green heartEltrac
2025-02-28feat: enemy walking animationEltrac
2025-02-28feat: replace "gorilla" with "spiger"Eltrac
2025-02-28fix: incorrectly drawn spritesEltrac
refactored drawQuad function and set debug mode in config
2025-02-27feat: add lancer's spriteEltrac
2025-02-27feat: big heart now split in two random waysEltrac
2025-02-25feat: implement damage systemEltrac
now enemies won't killed just by any bullets
2025-02-25feat: shiny hearts speed up player and stun enemies within rangeEltrac
2025-02-25feat: big heart split into 4 red heart after hitEltrac