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heart-hunter
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A top-down rouge-like shooter game demo.
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main.lua
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Author
2025-02-16
refactor: organize draw functions
Eltrac
2025-02-16
refactor(render): implement layered-render manager
Eltrac
2025-02-16
style: uniform require syntax
Eltrac
2025-02-16
refactor: delete unused callbacks
Eltrac
2025-02-16
refactor: move game defaults and config to separate file
Eltrac
2025-02-16
feat: implement room system
Eltrac
2025-02-16
refactor: project structure
Eltrac
2025-02-16
chore: remove enemies auto-summon
Eltrac
2025-02-15
feat: more types of heart
Eltrac
2025-02-14
feat: enemies drop loot
Eltrac
2025-02-14
refactor: rename "bulletImage" to sprites
Eltrac
2025-02-14
refactor: replace "size" with "r"
Eltrac
2025-02-14
feat: add blue heart
Eltrac
2025-02-14
feat(logic): summoning and picking up loots
Eltrac
2025-02-14
refactor: move shooting function to bullets module
Eltrac
2025-02-14
chore: set window info
Eltrac
2025-02-14
chore: summon player in the center point
Eltrac
2025-02-14
feat(logic): killing enemies
Eltrac
2025-02-14
refactor: better function name
Eltrac
2025-02-14
feat: player being attacked and shielded afterwards
Eltrac
2025-02-14
feat: summon enemies automatically
Eltrac
2025-02-14
refactor: move game globals to G table for easier init
Eltrac
2025-02-14
feat: death logic
Eltrac
2025-02-14
feat: add ammo limits
Eltrac
2025-02-13
feat: movable player and fireable shots
Eltrac
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