| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-15 | fix: unexpected body retention and related issues | Eltrac | |
| 2025-03-14 | feat(audio): play sound when going through a door | Eltrac | |
| 2025-03-13 | refactor: move room switch trigger to door contact | Eltrac | |
| due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager | |||
| 2025-03-04 | perf: localize all objects module | Eltrac | |
| 2025-03-04 | refactor: make Body object local | Eltrac | |
| 2025-02-20 | refactor: use Body object | Eltrac | |
| - Body defines an object's size and shape - Body provides a universal function to detect collision | |||
| 2025-02-19 | refactor: organize project structure | Eltrac | |
| - change the way modules are imported, defining module directly in globals - move enemy data and heart data into individual files and /data directory | |||
| 2025-02-19 | refactor: separate logic and object | Eltrac | |
| 2025-02-18 | feat: randomly generated room | Eltrac | |
| 2025-02-18 | feat: entering new rooms | Eltrac | |
| - door connects two rooms - detects if player enters a door, if so, then switch room and update player location | |||
| 2025-02-18 | refactor: use Door object to handle room entrance and exits | Eltrac | |
