| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-14 | fix: loot cannot be picked after leaving room | Eltrac | |
| 2025-03-14 | fix: shot disappear on contact with loots and other shots | Eltrac | |
| 2025-03-13 | fix: loots blocking the way | Eltrac | |
| set loots as sensor to allow contact listen but avoid physical collision | |||
| 2025-03-13 | refactor: remove body object | Eltrac | |
| 2025-03-12 | refactor: use lifecycle manager to destroy all bodies | Eltrac | |
| 2025-03-12 | fix: game crash when creating new body during world update | Eltrac | |
| use a body lifecycle manager to create after world update is done | |||
| 2025-03-11 | refactor: maintain all objects in room object | Eltrac | |
| 2025-03-11 | refactor: object updates itself with :update() function | Eltrac | |
| 2025-03-04 | perf: localize all objects module | Eltrac | |
| 2025-03-04 | refactor: make Body object local | Eltrac | |
| 2025-03-04 | refactor: make loot an object | Eltrac | |
