| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-15 | chore: remove unused code | Eltrac | |
| 2025-03-14 | refactor: seperate object placement initializers | Eltrac | |
| 2025-03-13 | refactor: clearer code | Eltrac | |
| 2025-03-13 | refactor: remove body object | Eltrac | |
| 2025-03-13 | refactor: remove body:draw method | Eltrac | |
| 2025-03-12 | refactor: remove unused method | Eltrac | |
| 2025-03-11 | refactor: implement physics engine | Eltrac | |
| replace original moving logic and collision detection with love.physics | |||
| 2025-03-11 | refactor: maintain all objects in room object | Eltrac | |
| 2025-03-04 | perf: localize all objects module | Eltrac | |
| 2025-03-04 | refactor: make Body object local | Eltrac | |
| 2025-02-22 | fix: unnatural movement around obstacles | Eltrac | |
| - predict next location based on moving direction - add UP and DOWN to Direction as aliases of TOP and BOTTOM, for moving directions instead of location | |||
| 2025-02-22 | chore: use predicted location to detect collision with obstacles | Eltrac | |
| 2025-02-21 | fix: incorrect collison detection /w player and obstacles | Eltrac | |
| 2025-02-20 | feat: place obstacles in rooms | Eltrac | |
| 2025-02-20 | refactor: use Body object | Eltrac | |
| - Body defines an object's size and shape - Body provides a universal function to detect collision | |||
