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A top-down rouge-like shooter game demo.
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objects
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room.lua
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Author
2025-03-06
feat: display room name on screen corner
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
refactor: rewrite map generation
Eltrac
2025-03-04
refactor: Room object
Eltrac
2025-03-04
chore: connect room with automatically chosen direction
Eltrac
2025-03-04
refactor: move room connection logic to room object
Eltrac
2025-03-04
refactor: simplify room generation function
Eltrac
2025-03-04
fix: enemy misplaced in same type of room encountered before
Eltrac
2025-03-03
fix: obstacle misplacement
Eltrac
2025-02-28
refactor: initialize enemies and obstacles in Room object itself
Eltrac
2025-02-23
fix: some rooms spawns with no enemies
Eltrac
2025-02-21
chore: remove prints for debugging
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
feat: place enemies at preset location
Eltrac
2025-02-20
feat: generate map according to preset room data
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
refactor: separate logic and object
Eltrac
2025-02-18
feat: randomly generate enemies in each room
Eltrac
2025-02-18
style: remove comment
Eltrac
2025-02-18
feat: randomly generated room
Eltrac
2025-02-18
feat: entering new rooms
Eltrac
2025-02-18
refactor: use Door object to handle room entrance and exits
Eltrac
2025-02-16
chore: restrict player movement within room
Eltrac
2025-02-16
refactor: add room arguments getter
Eltrac
2025-02-16
feat(render): draw rooms and doors
Eltrac
2025-02-16
refactor: organize draw functions
Eltrac
2025-02-16
feat: implement room system
Eltrac
2025-02-16
refactor: project structure
Eltrac