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path: root/objects/room.lua
AgeCommit message (Expand)Author
2025-03-06feat: display room name on screen cornerEltrac
2025-03-04perf: localize all objects moduleEltrac
2025-03-04refactor: make data tables localEltrac
2025-03-04refactor: rewrite map generationEltrac
2025-03-04refactor: Room objectEltrac
2025-03-04chore: connect room with automatically chosen directionEltrac
2025-03-04refactor: move room connection logic to room objectEltrac
2025-03-04refactor: simplify room generation functionEltrac
2025-03-04fix: enemy misplaced in same type of room encountered beforeEltrac
2025-03-03fix: obstacle misplacementEltrac
2025-02-28refactor: initialize enemies and obstacles in Room object itselfEltrac
2025-02-23fix: some rooms spawns with no enemiesEltrac
2025-02-21chore: remove prints for debuggingEltrac
2025-02-20feat: place obstacles in roomsEltrac
2025-02-20feat: place enemies at preset locationEltrac
2025-02-20feat: generate map according to preset room dataEltrac
2025-02-20refactor: cancel room parameter when creating new enemyEltrac
2025-02-19refactor: organize project structureEltrac
2025-02-19refactor: separate logic and objectEltrac
2025-02-18feat: randomly generate enemies in each roomEltrac
2025-02-18style: remove commentEltrac
2025-02-18feat: randomly generated roomEltrac
2025-02-18feat: entering new roomsEltrac
2025-02-18refactor: use Door object to handle room entrance and exitsEltrac
2025-02-16chore: restrict player movement within roomEltrac
2025-02-16refactor: add room arguments getterEltrac
2025-02-16feat(render): draw rooms and doorsEltrac
2025-02-16refactor: organize draw functionsEltrac
2025-02-16feat: implement room systemEltrac
2025-02-16refactor: project structureEltrac