| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-02-20 | refactor: cancel room parameter when creating new enemy | Eltrac | |
| 2025-02-19 | refactor: organize project structure | Eltrac | |
| - change the way modules are imported, defining module directly in globals - move enemy data and heart data into individual files and /data directory | |||
| 2025-02-19 | refactor: separate logic and object | Eltrac | |
| 2025-02-18 | feat: randomly generate enemies in each room | Eltrac | |
| just temporary | |||
| 2025-02-18 | style: remove comment | Eltrac | |
| 2025-02-18 | feat: randomly generated room | Eltrac | |
| 2025-02-18 | feat: entering new rooms | Eltrac | |
| - door connects two rooms - detects if player enters a door, if so, then switch room and update player location | |||
| 2025-02-18 | refactor: use Door object to handle room entrance and exits | Eltrac | |
| 2025-02-16 | chore: restrict player movement within room | Eltrac | |
| 2025-02-16 | refactor: add room arguments getter | Eltrac | |
| 2025-02-16 | feat(render): draw rooms and doors | Eltrac | |
| 2025-02-16 | refactor: organize draw functions | Eltrac | |
| 2025-02-16 | feat: implement room system | Eltrac | |
| 2025-02-16 | refactor: project structure | Eltrac | |
