| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager
|
|
|
|
|
|
|
|
|
|
|
|
replace original moving logic and collision detection with love.physics
|
|
|
|
|
|
|
|
|
|
|
|
This reverts commit c4b1a488b3c995dff5597f1dc4e725232682c231.
|
|
|
|
also ensure randomness when connecting two rooms
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The same type of rooms used to share the same enemy list. When enemies move, their location changed and that changes all location of that enemy object in that room's enemy list.
|
|
|
|
|
|
Due to incorrect reference to room date directly, killing enemies in one room means killing enemies in other rooms of the same kind.
The problem is now fixed by copying room data instead of referencing it.
|
|
|
|
|
|
|
|
|