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A top-down rouge-like shooter game demo.
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Author
2025-03-06
style: remove Chinese comment
Eltrac
2025-03-06
fix: delta becomes a boolean value in some case
Eltrac
2025-03-06
fix: enemies get stuck on touching obstacles
Eltrac
2025-03-06
feat: display room name on screen corner
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make Body object local
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
refactor: rewrite map generation
Eltrac
2025-03-04
refactor: Room object
Eltrac
2025-03-04
fix: big heart after effects shooting at wrong directions
Eltrac
2025-03-04
chore: connect room with automatically chosen direction
Eltrac
2025-03-04
refactor: move room connection logic to room object
Eltrac
2025-03-04
refactor: simplify room generation function
Eltrac
2025-03-04
refactor: add Way / Ways global
Eltrac
2025-03-04
refactor: make loot an object
Eltrac
2025-03-04
fix: enemy misplaced in same type of room encountered before
Eltrac
2025-03-03
fix: obstacle misplacement
Eltrac
2025-03-03
feat: librarian moves fast vertically
Eltrac
2025-02-28
fix: player moving animation
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
2025-02-28
fix: incorrectly drawn sprites
Eltrac
2025-02-28
refactor: manage sprite resources only in sprite module
Eltrac
2025-02-28
refactor: initialize enemies and obstacles in Room object itself
Eltrac
2025-02-27
feat: add lancer's sprite
Eltrac
2025-02-27
refactor: make player an object
Eltrac
2025-02-27
refactor: make shot an object
Eltrac
2025-02-25
feat: implement damage system
Eltrac
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-23
feat(sprite): add sprite for player
Eltrac
2025-02-23
fix: some rooms spawns with no enemies
Eltrac
2025-02-22
feat: enemy gets blocked by walls and obstacles
Eltrac
2025-02-22
fix: unnatural movement around obstacles
Eltrac
2025-02-22
chore: use predicted location to detect collision with obstacles
Eltrac
2025-02-21
chore: remove prints for debugging
Eltrac
2025-02-21
fix: incorrect collison detection /w player and obstacles
Eltrac
2025-02-21
fix: drawing doors at wrong location
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
refactor: draw sprite according to body
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-20
feat: place enemies at preset location
Eltrac
2025-02-20
feat: generate map according to preset room data
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
feat: new types of enemy with various drops
Eltrac
2025-02-19
refactor: separate logic and object
Eltrac
2025-02-19
feat: enemies now move towards player
Eltrac
2025-02-18
feat: randomly generate enemies in each room
Eltrac
2025-02-18
style: remove comment
Eltrac
2025-02-18
feat: randomly generated room
Eltrac
2025-02-18
feat: entering new rooms
Eltrac
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