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A top-down rouge-like shooter game demo.
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Author
2025-02-28
fix: incorrectly drawn sprites
Eltrac
2025-02-28
refactor: manage sprite resources only in sprite module
Eltrac
2025-02-28
refactor: initialize enemies and obstacles in Room object itself
Eltrac
2025-02-27
feat: add lancer's sprite
Eltrac
2025-02-27
refactor: make player an object
Eltrac
2025-02-27
refactor: make shot an object
Eltrac
2025-02-25
feat: implement damage system
Eltrac
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-23
feat(sprite): add sprite for player
Eltrac
2025-02-23
fix: some rooms spawns with no enemies
Eltrac
2025-02-22
feat: enemy gets blocked by walls and obstacles
Eltrac
2025-02-22
fix: unnatural movement around obstacles
Eltrac
2025-02-22
chore: use predicted location to detect collision with obstacles
Eltrac
2025-02-21
chore: remove prints for debugging
Eltrac
2025-02-21
fix: incorrect collison detection /w player and obstacles
Eltrac
2025-02-21
fix: drawing doors at wrong location
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
refactor: draw sprite according to body
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-20
feat: place enemies at preset location
Eltrac
2025-02-20
feat: generate map according to preset room data
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
feat: new types of enemy with various drops
Eltrac
2025-02-19
refactor: separate logic and object
Eltrac
2025-02-19
feat: enemies now move towards player
Eltrac
2025-02-18
feat: randomly generate enemies in each room
Eltrac
2025-02-18
style: remove comment
Eltrac
2025-02-18
feat: randomly generated room
Eltrac
2025-02-18
feat: entering new rooms
Eltrac
2025-02-18
refactor: use Door object to handle room entrance and exits
Eltrac
2025-02-16
chore: restrict player movement within room
Eltrac
2025-02-16
refactor: add room arguments getter
Eltrac
2025-02-16
feat(render): draw rooms and doors
Eltrac
2025-02-16
refactor: organize draw functions
Eltrac
2025-02-16
feat: implement room system
Eltrac
2025-02-16
refactor: project structure
Eltrac
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