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A top-down rouge-like shooter game demo.
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2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-12
fix: bullets are always friendly
Eltrac
2025-03-12
fix: stunned enemies still being able to move
Eltrac
2025-03-12
fix: bodies from previous room exist after entering another
Eltrac
2025-03-12
chore: better onContact hook when dealing collisions
Eltrac
2025-03-12
refactor: damage enemy on shot contact, not on detecting bullets itself
Eltrac
2025-03-12
refactor: clearer player-related module division
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
fix: body not destroyed after enemy dies
Eltrac
2025-03-11
fix: no walls in first room & cannot enter doors
Eltrac
2025-03-11
refactor: add walls as world body
Eltrac
2025-03-11
refactor: implement physics engine
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
refactor: object updates itself with :update() function
Eltrac
2025-03-11
refactor: move speed up function to Player object module
Eltrac
2025-03-11
feat: add color filter to indicate enemy status
Eltrac
2025-03-11
feat: add sticky heart
Eltrac
2025-03-09
feat: remove door on entering a new realm
Eltrac
2025-03-09
refactor: create door instance automatically when adding door
Eltrac
2025-03-09
refactor: better map generation
Eltrac
2025-03-09
Revert "feat: remove door back when entering a new map"
Eltrac
2025-03-09
chore: better error response with room connection
Eltrac
2025-03-09
feat: remove door back when entering a new map
Eltrac
2025-03-08
perf: use limited loops to connect rooms
Eltrac
2025-03-07
fix: some rooms are not accessible due to door misplacement
Eltrac
2025-03-07
fix: getDoorlessDIrections() not working properly due to a typo
Eltrac
2025-03-07
refactor: move initializers to the end
Eltrac
2025-03-07
refactor: clearer logic of determining door connection direction
Eltrac
2025-03-07
refactor: clearer logic on map generation and room connection
Eltrac
2025-03-06
refactor: leave room constructor argument blank to generate random room
Eltrac
2025-03-06
style: remove Chinese comment
Eltrac
2025-03-06
fix: delta becomes a boolean value in some case
Eltrac
2025-03-06
fix: enemies get stuck on touching obstacles
Eltrac
2025-03-06
feat: display room name on screen corner
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make Body object local
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
refactor: rewrite map generation
Eltrac
2025-03-04
refactor: Room object
Eltrac
2025-03-04
fix: big heart after effects shooting at wrong directions
Eltrac
2025-03-04
chore: connect room with automatically chosen direction
Eltrac
2025-03-04
refactor: move room connection logic to room object
Eltrac
2025-03-04
refactor: simplify room generation function
Eltrac
2025-03-04
refactor: add Way / Ways global
Eltrac
2025-03-04
refactor: make loot an object
Eltrac
2025-03-04
fix: enemy misplaced in same type of room encountered before
Eltrac
2025-03-03
fix: obstacle misplacement
Eltrac
2025-03-03
feat: librarian moves fast vertically
Eltrac
2025-02-28
fix: player moving animation
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
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