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path: root/render/draws/ui.lua
AgeCommit message (Collapse)Author
2025-03-16chore(ui): avoid ui element overlapEltrac
- move room name to right bottom corner - allow wrap for ammo bar and avoid overlap with room name
2025-03-16feat(ui): minimapEltrac
2025-03-16fix(ui): misplaced charging indicatorEltrac
2025-03-16feat(controller): easier bullet managementEltrac
old approach: press number keys to put specific heart to the end of the line new approach: press Q or E to move the next bullet index
2025-03-09feat: simple i18n and pixel-style fontEltrac
2025-03-08feat: welcome text and notification when map's changedEltrac
2025-03-06feat: display room name on screen cornerEltrac
2025-02-28feat: room cleared counterEltrac
2025-02-28refactor: more intuitive charging indicatorEltrac
instead of a growing circle, now use an arc and its angle to indicate charging process
2025-02-27feat: charging is required when shooting red heart or the last heartEltrac
the additional waiting time (charging) is used to warn the player of dangerous move
2025-02-16refactor: move ammo to player.heartsEltrac
2025-02-16refactor: organize draw functionsEltrac