| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-16 | chore(ui): avoid ui element overlap | Eltrac | |
| - move room name to right bottom corner - allow wrap for ammo bar and avoid overlap with room name | |||
| 2025-03-16 | feat(ui): minimap | Eltrac | |
| 2025-03-16 | fix(ui): misplaced charging indicator | Eltrac | |
| 2025-03-16 | feat(controller): easier bullet management | Eltrac | |
| old approach: press number keys to put specific heart to the end of the line new approach: press Q or E to move the next bullet index | |||
| 2025-03-09 | feat: simple i18n and pixel-style font | Eltrac | |
| 2025-03-08 | feat: welcome text and notification when map's changed | Eltrac | |
| 2025-03-06 | feat: display room name on screen corner | Eltrac | |
| 2025-02-28 | feat: room cleared counter | Eltrac | |
| 2025-02-28 | refactor: more intuitive charging indicator | Eltrac | |
| instead of a growing circle, now use an arc and its angle to indicate charging process | |||
| 2025-02-27 | feat: charging is required when shooting red heart or the last heart | Eltrac | |
| the additional waiting time (charging) is used to warn the player of dangerous move | |||
| 2025-02-16 | refactor: move ammo to player.hearts | Eltrac | |
| 2025-02-16 | refactor: organize draw functions | Eltrac | |
