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A top-down rouge-like shooter game demo.
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Author
2025-03-14
refactor: clearer structure of config global
Eltrac
2025-03-13
feat(sprite): stun and sticky effects are demonstrated with an sprite
Eltrac
2025-03-13
feat(ui): draw arc and arrow to indicate attack range and direction
Eltrac
2025-03-13
fix: render loots at the bottom
Eltrac
2025-03-13
feat: pokob show different appearances in each health state
Eltrac
2025-03-13
feat: add pokob
Eltrac
2025-03-13
refactor: remove body object
Eltrac
2025-03-13
refactor: remove body:draw method
Eltrac
2025-03-13
refactor: a general function to draw rectangles
Eltrac
2025-03-13
refactor: move room switch trigger to door contact
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
refactor: implement physics engine
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
fix: loots exist across all rooms
Eltrac
2025-03-11
feat: add color filter to indicate enemy status
Eltrac
2025-03-09
feat: simple i18n and pixel-style font
Eltrac
2025-03-09
fix: unrendered and undetected doors due to iterator issues
Eltrac
2025-03-08
feat: welcome text and notification when map's changed
Eltrac
2025-03-06
feat: display room name on screen corner
Eltrac
2025-03-06
chore(render): init render manager flexibly
Eltrac
2025-03-06
feat: replace enemy "fairy" with new sprite "citrus-litulon"
Eltrac
2025-03-04
refactor: calling renderer
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
chore: remove debug print
Eltrac
2025-03-03
feat: new enemy librarian + green heart
Eltrac
2025-02-28
fix: player moving animation
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
2025-02-28
feat: replace "gorilla" with "spiger"
Eltrac
2025-02-28
fix: incorrectly drawn sprites
Eltrac
2025-02-28
refactor: manage sprite resources only in sprite module
Eltrac
2025-02-28
feat: room cleared counter
Eltrac
2025-02-28
refactor: more intuitive charging indicator
Eltrac
2025-02-27
feat: add lancer's sprite
Eltrac
2025-02-27
feat: charging is required when shooting red heart or the last heart
Eltrac
2025-02-27
refactor: make player an object
Eltrac
2025-02-27
refactor: make shot an object
Eltrac
2025-02-23
feat(sprite): add sprite for player
Eltrac
2025-02-21
style: different color for obstacles
Eltrac
2025-02-21
fix: incorrect collison detection /w player and obstacles
Eltrac
2025-02-21
fix: drawing doors at wrong location
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
refactor: draw sprite according to body
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
feat: new types of enemy with various drops
Eltrac
2025-02-19
refactor: make renderer a utility
Eltrac
2025-02-19
fix: screen darkens when player is shielded
Eltrac
2025-02-18
refactor: use Door object to handle room entrance and exits
Eltrac
2025-02-18
refactor: cleaner code drawing doors
Eltrac
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