| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-16 | refactor: clearer initialization code | Eltrac | |
| 2025-03-13 | fix: occasional error where destroyed body gets destroyed again | Eltrac | |
| 2025-03-13 | fix: loots blocking the way | Eltrac | |
| set loots as sensor to allow contact listen but avoid physical collision | |||
| 2025-03-13 | refactor: move room switch trigger to door contact | Eltrac | |
| due to the requirement for adding doors and door bodies before initializing body lifecycle manager, move lifecycle manager to game initialization and create more bodies with this manager | |||
| 2025-03-12 | refactor: use lifecycle manager to destroy all bodies | Eltrac | |
| 2025-03-12 | fix: game crash when creating new body during world update | Eltrac | |
| use a body lifecycle manager to create after world update is done | |||
