From 33cf1a9f7fe9a87923db11f8d1e2a7cf756a690a Mon Sep 17 00:00:00 2001 From: Eltrac Date: Wed, 12 Mar 2025 17:58:31 +0800 Subject: refactor: use lifecycle manager to destroy all bodies --- objects/Enemy.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'objects/Enemy.lua') diff --git a/objects/Enemy.lua b/objects/Enemy.lua index 2ab24b8..9c28c3c 100644 --- a/objects/Enemy.lua +++ b/objects/Enemy.lua @@ -120,7 +120,7 @@ function Enemy:die() end local enemies = G.currentRoom.objects.enemies - self.physicsBody:destroy() + G.BodyLifeCycleManager:destroy(self.physicsBody) table.remove(enemies, utils.indexof(enemies, self)) end -- cgit v1.2.3