From 6fac71363024403c8bc5e92d286153dbe48b389a Mon Sep 17 00:00:00 2001 From: Eltrac Date: Thu, 20 Feb 2025 16:39:45 +0800 Subject: refactor: use Body object - Body defines an object's size and shape - Body provides a universal function to detect collision --- render/draws/objects.lua | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'render/draws/objects.lua') diff --git a/render/draws/objects.lua b/render/draws/objects.lua index 4a87112..0ecd939 100644 --- a/render/draws/objects.lua +++ b/render/draws/objects.lua @@ -6,8 +6,7 @@ function draws.player() else love.graphics.setColor(1,1,1) end - - love.graphics.circle("fill", G.player.x, G.player.y, G.player.r) + G.player.body:draw(G.player.x, G.player.y) utils.resetGraphics() end @@ -21,7 +20,7 @@ function draws.enemies() for _, enemy in pairs(G.enemies) do local data = enemyData[enemy.type] love.graphics.setColor(data.appearance.color or {1,1,1}) - love.graphics.circle("fill", enemy.x, enemy.y, enemy.r) + enemy.body:draw(enemy.x, enemy.y) utils.resetGraphics() end end -- cgit v1.2.3