From c60db6bc43b2f2a81cc8f1086f1d70d5ce93508b Mon Sep 17 00:00:00 2001 From: Eltrac Date: Thu, 13 Mar 2025 20:55:59 +0800 Subject: feat(sprite): stun and sticky effects are demonstrated with an sprite --- render/draws/objects.lua | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'render/draws/objects.lua') diff --git a/render/draws/objects.lua b/render/draws/objects.lua index 1e1ed46..0c95a0e 100644 --- a/render/draws/objects.lua +++ b/render/draws/objects.lua @@ -97,13 +97,6 @@ function draws.enemies() for _, enemy in pairs(G.currentRoom.objects.enemies) do local data = enemyData[enemy.type] if data.sprite then - -- add filter to indicate enemy status - if enemy.stunned then - love.graphics.setColor({1,0.7,0.5}) - elseif enemy.sticky then - love.graphics.setColor({0.5,0.5,0.5}) - end - -- handle quad index local index = data.sprite.frames[enemy:facing()][enemy.frameTimer.currentFrame] if enemy.type == "pokob" then @@ -118,11 +111,21 @@ function draws.enemies() end end - -- draw sprite + -- arguments local r = enemy.r local graphicR = r * enemy.zoom local x, y = enemy.x - r, enemy.y - r + + -- draw sprite sprite.drawQuad(data.sprite.name, index, x, y, graphicR, graphicR, 0) + + -- draw effects + if enemy.sticky then + sprite.draw("spiderweb", x, y, 0, r*2, r*2) + elseif enemy.stunned then + sprite.draw("stunningstars", x, y, 0, r*2, r*2) + end + graphics.reset() end graphics.reset() -- cgit v1.2.3