From dfdb1023f6513014fc0f955142d2667d7bda80c9 Mon Sep 17 00:00:00 2001 From: Eltrac Date: Sun, 16 Mar 2025 15:10:30 +0800 Subject: feat(controller): easier bullet management old approach: press number keys to put specific heart to the end of the line new approach: press Q or E to move the next bullet index --- render/draws/objects.lua | 1 + render/draws/ui.lua | 5 +++++ 2 files changed, 6 insertions(+) (limited to 'render') diff --git a/render/draws/objects.lua b/render/draws/objects.lua index 11192ad..a4b9ba4 100644 --- a/render/draws/objects.lua +++ b/render/draws/objects.lua @@ -1,6 +1,7 @@ local enemyData = require "data.enemyData" local graphics = require "utils.graphics" require "data.directions" +require "render.sprite" local draws = {} diff --git a/render/draws/ui.lua b/render/draws/ui.lua index c75e9cd..8ec4acb 100644 --- a/render/draws/ui.lua +++ b/render/draws/ui.lua @@ -24,6 +24,11 @@ function ui.ammoBar() utils.resetGraphics() end + if i == G.player.nextBullet then + heartR = heartR * 1.2 + utils.resetGraphics() + end + -- draw heart sprite.drawSquare(v, position, heartR) end -- cgit v1.2.3