local locales = { en = { newRealm = "You're in a new realm now. There's no turning back.", newDoor = "A new door has opened.", welcome = { "welcome", "press W, A, S, D to move", "left-click to rip out your heart", "and, of course, shoot the enemies", "if you need, right-click to punch", "you'll need to harvest their hearts too", "good luck" }, roomCleared = "Room cleared: ", waveStart = "New enemies are coming.", giftHeartSpeech = "You've received a gift!", gameOver = "Game Over", pressSpaceToRestart = "Press [Space] to Restart", tankPartyWaveMessage1 = "Prepare for some spider dance!", tankPartyWaveMessage2 = "Is it paint or ketchup or blood?", nwyWaveMessage1 = "You're not welcome here!", nwyWaveMessage2 = "Where's my son!", }, zh = { newRealm = "你进入了新的领域,没有回头路了", newDoor = "新的门已经打开", welcome = { "欢迎", "按 W, A, S, D 移动", "点击鼠标左键掏出你的心脏", "当然,还要射杀敌人", "如果需要,可以右键击打敌人", "你也需要收割他们的心脏", "祝你好运" }, roomCleared = "已清理房间:", waveStart = "有人来了", giftHeartSpeech = "你收到了礼物!", gameOver = "游戏结束", pressSpaceToRestart = "按[空格键]重新开始", tankPartyWaveMessage1 = "准备好迎接蜘蛛舞!", tankPartyWaveMessage2 = "里面装的是油漆还是番茄酱还是血?", nwyWaveMessage1 = "这里不欢迎你!", nwyWaveMessage2 = "你把我儿子怎么了?!", } } return locales