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local Room = require "objects.room"
local mapGenerator = {}
function mapGenerator.generate(roomCount, initial)
local firstRoom = Room:new(initial and "initialRoom" or nil)
local map = { firstRoom }
local available = utils.copy(map)
for i = 2, (roomCount or config.initialMapSize) do
-- connect the room with a new room
local newRoom = Room:new()
local prevRoom = utils.any(available)
prevRoom:connect(newRoom)
if prevRoom:isDoorFull() then
table.remove(available, utils.indexof(available, prevRoom))
end
table.insert(map, newRoom)
table.insert(available, newRoom)
end
return map
end
function mapGenerator.continue(roomCount, from)
-- continue game by extending the map
local newMap = mapGenerator.generate(roomCount or config.extendedMapSize, true)
local room = from or G.currentRoom
-- try extending from the last room
local entranceDoor, exitDoor = room:connect(newMap[1])
if not entranceDoor or not exitDoor then
-- if not doorless direction available in this room
-- try extend from a random Room
repeat
room = utils.any(G.allRooms)
if room ~= from and not room:isDoorFull() then
print("extended from a random room")
entranceDoor, exitDoor = room:connect(newMap[1])
break
end
until false
end
if exitDoor then
newMap[1]:removeDoor(exitDoor.location)
end
for _, newRoom in ipairs(newMap) do
table.insert(G.allRooms, newRoom)
end
G.mapExpanded = true
end
return mapGenerator
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