import config from './config'; export default class Animation { static calculateFinalState(element) { let finals = {} let margin = config.margin; if (window.innerWidth <= config.zeroMarginBreakpoint) { margin = 0 } const nw = element.naturalWidth; const nh = element.naturalHeight; const ratio = nw / nh; const ww = window.innerWidth - 2*margin; const wh = window.innerHeight - 2*margin; // size image based on width first finals.width = (nw > ww) ? ww : nw; finals.height = (nw > ww) ? ww / ratio : nh; // if height is too big, adjust based on height if (finals.height > wh) { finals.height = wh; finals.width = wh * ratio; } finals.top = (wh - finals.height) / 2 + window.scrollY + margin + config.offset.y; finals.left = (ww - finals.width) / 2 + window.scrollX + margin + config.offset.x; return finals; } static transformMatrix(element, starts, finals) { // Calculate scaling factors based on width and height interpolation const scaleX = finals.width / starts.width; const scaleY = finals.height / starts.height; // Calculate the center of the starting and final positions const startCenterX = starts.left + starts.width / 2; const startCenterY = starts.top + starts.height / 2; const finalCenterX = finals.left + finals.width / 2; const finalCenterY = finals.top + finals.height / 2; const translateX = finalCenterX - startCenterX; const translateY = finalCenterY - startCenterY; // Apply the transform with matrix (scale + translate) element.style.transform = `matrix(${scaleX}, 0, 0, ${scaleY}, ${translateX}, ${translateY})`; } static resetTransformMatrix(element) { element.style.transform = `matrix(1, 0, 0, 1, 0, 0)`; } }