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authoreltrac <hi@eltr.ac>2026-02-15 10:43:44 +0800
committereltrac <hi@eltr.ac>2026-02-15 10:43:44 +0800
commitd924553ced6983a1983409c9e9ebd8e0bb4b1cc5 (patch)
tree36e45e1b2fe3c41f4d7aeda618fe94731f64ee44 /content
parente9d93b7514c94228d129046669a6e1a1b6b5e0b7 (diff)
feat: reimagined tags page
also, i brought `all-tags` back. it's better to divide huge pages into reusable partials anyway. pagefind was also moved into an individual partial.
Diffstat (limited to 'content')
-rw-r--r--content/tags/_index.md7
1 files changed, 6 insertions, 1 deletions
diff --git a/content/tags/_index.md b/content/tags/_index.md
index 40362fd3..c18eaa5f 100644
--- a/content/tags/_index.md
+++ b/content/tags/_index.md
@@ -1,3 +1,8 @@
---
-title: 标签
+title: 切入与切出
---
+
+在电子游戏中,程序员使用名为「Clipping」的编程模式,来保证玩家保持在游戏世界中的物理屏障上,而所谓的「穿模」和「穿墙」,就被称作「No-clip」。在 [Backrooms](https://backrooms-wiki-cn.wikidot.com/) 社区,这个概念被译作「切行」。
+
+我把内容网站的标签当成「切面」,在一个切面上你能透过时间线、文章系列等连贯的空间结构,窥探具有相同主题的文本。所以,如果你想的话,就在下面这些链接中切入到你感兴趣的切面上吧。
+