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authorEltrac <hi@guhub.cn>2025-03-14 09:07:43 +0800
committerEltrac <hi@guhub.cn>2025-03-14 09:07:43 +0800
commit68260338b2cfa9ea73235ca09a2ecd745fa090e5 (patch)
treee1b780fe2d35ebfaece431777a0f7e6e4c770a49
parent982e54790e747c5ed5137c14006a44be4afcd9df (diff)
chore: remove unused logic
-rw-r--r--objects/Player.lua5
1 files changed, 1 insertions, 4 deletions
diff --git a/objects/Player.lua b/objects/Player.lua
index 74f9833..1ac6891 100644
--- a/objects/Player.lua
+++ b/objects/Player.lua
@@ -141,12 +141,9 @@ end
function Player:onContact(other, contact)
-- detect contact with enemies
if other.objectType == "enemy" then
- -- if player's dashing, deal damage to enemies
- if self.dashing and self.dashing >= G.time then
- other:takeDamage(config.player.dash.damage)
-- if player's not shielded nor the enemy's stunned
-- take the damage
- elseif not (other.stunned or self:isShielded()) then
+ if not (other.stunned or self:isShielded()) then
audio.play("getsHit")
table.remove(self.hearts)
-- shield this player