diff options
| author | Eltrac <hi@guhub.cn> | 2025-03-14 13:22:30 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-03-14 13:22:30 +0800 |
| commit | 28275c7d8b841e66fd641dbd7f7ad45844ecf394 (patch) | |
| tree | 263276c836b53a297c42e9733da4a307e908ddb3 /objects/Player.lua | |
| parent | 409514f87d251e159a200bf997afbd380e32004b (diff) | |
feat: dynamic punch damage
punch damage varies with the number of hearts
Diffstat (limited to 'objects/Player.lua')
| -rw-r--r-- | objects/Player.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/objects/Player.lua b/objects/Player.lua index 1ac6891..09f3a58 100644 --- a/objects/Player.lua +++ b/objects/Player.lua @@ -126,7 +126,9 @@ function Player:punch(target) -- check if enemy is in range if distance <= attack_radius + enemy.r + self.r and angle_diff <= math.rad(attack_angle / 2) then - enemy:takeDamage(config.player.punch.damage) + local damage = config.player.punch.damage + + config.player.punch.damageCoefficient / (1 - math.exp(-#self.hearts / 5)) + enemy:takeDamage(damage) enemy.punched = G.time + config.player.punch.cooldown -- knock back enemy local normEdx, normEdy = edx / distance, edy / distance |
