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heart-hunter
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A top-down rouge-like shooter game demo.
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objects
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Player.lua
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Author
2025-03-16
refactor: clearer initialization code
Eltrac
2025-03-16
fix: next bullet index issues when lose or gain heart
Eltrac
2025-03-16
feat(controller): easier bullet management
Eltrac
2025-03-14
feat: purple heart can now bounce
Eltrac
2025-03-14
refactor: clearer structure of config global
Eltrac
2025-03-14
feat: player gets knocked back getting hit by enemy
Eltrac
2025-03-14
feat: dynamic punch damage
Eltrac
2025-03-14
chore: remove unused logic
Eltrac
2025-03-13
fix: knockback does not work due to velocity overwriting
Eltrac
2025-03-13
feat: player now can click right to punch mobs
Eltrac
2025-03-13
feat(audio): "gets hit" sound
Eltrac
2025-03-13
feat(audio): play warning sound when health is low
Eltrac
2025-03-13
refactor: remove body object
Eltrac
2025-03-13
chore: remove unused method
Eltrac
2025-03-13
refactor: move room switch trigger to door contact
Eltrac
2025-03-12
feat(audio): special sound for shiny hearts
Eltrac
2025-03-12
feat(audio): play projectile sound when player shoots
Eltrac
2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-12
chore: better onContact hook when dealing collisions
Eltrac
2025-03-12
refactor: clearer player-related module division
Eltrac
2025-03-11
refactor: implement physics engine
Eltrac
2025-03-11
refactor: move speed up function to Player object module
Eltrac
2025-03-11
feat: add sticky heart
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make Body object local
Eltrac
2025-03-04
fix: big heart after effects shooting at wrong directions
Eltrac
2025-02-28
fix: player moving animation
Eltrac
2025-02-28
fix: incorrectly drawn sprites
Eltrac
2025-02-27
refactor: make player an object
Eltrac