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authorEltrac <hi@guhub.cn>2025-02-27 15:03:31 +0800
committerEltrac <hi@guhub.cn>2025-02-27 15:03:31 +0800
commit9800e47436233ee68db23b9a2c40aebaca2705d2 (patch)
tree7cd598e7b47470e69bd0cd20336426f250b0b75e /render/draws/objects.lua
parentc5e55465634c8d5cff6cd5ac705b4b833d928486 (diff)
refactor: make player an object
in order to separate player-related game logic and player state management
Diffstat (limited to 'render/draws/objects.lua')
-rw-r--r--render/draws/objects.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/render/draws/objects.lua b/render/draws/objects.lua
index 8527da8..07371f6 100644
--- a/render/draws/objects.lua
+++ b/render/draws/objects.lua
@@ -1,7 +1,7 @@
local draws = {}
function draws.player()
- if player.isShielded() then
+ if G.player:isShielded() then
love.graphics.setColor(0.4,0.4,0.4)
else
love.graphics.setColor(1,1,1)