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heart-hunter
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A top-down rouge-like shooter game demo.
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render
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objects.lua
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Author
2025-03-16
feat: add effect sprite for vertical moving mobs
Eltrac
2025-03-16
feat(controller): easier bullet management
Eltrac
2025-03-14
refactor: clearer structure of config global
Eltrac
2025-03-13
feat(sprite): stun and sticky effects are demonstrated with an sprite
Eltrac
2025-03-13
feat(ui): draw arc and arrow to indicate attack range and direction
Eltrac
2025-03-13
fix: render loots at the bottom
Eltrac
2025-03-13
feat: pokob show different appearances in each health state
Eltrac
2025-03-13
refactor: remove body object
Eltrac
2025-03-13
refactor: remove body:draw method
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
fix: loots exist across all rooms
Eltrac
2025-03-11
feat: add color filter to indicate enemy status
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
chore: remove debug print
Eltrac
2025-02-28
fix: player moving animation
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
2025-02-28
fix: incorrectly drawn sprites
Eltrac
2025-02-27
feat: add lancer's sprite
Eltrac
2025-02-27
refactor: make player an object
Eltrac
2025-02-27
refactor: make shot an object
Eltrac
2025-02-23
feat(sprite): add sprite for player
Eltrac
2025-02-20
refactor: draw sprite according to body
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
feat: new types of enemy with various drops
Eltrac
2025-02-19
fix: screen darkens when player is shielded
Eltrac
2025-02-16
refactor: organize draw functions
Eltrac