diff options
| author | Eltrac <hi@guhub.cn> | 2025-03-13 14:37:19 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-03-13 14:37:19 +0800 |
| commit | a26232480a29815bd6fc8dabd9ab530fbfb994e8 (patch) | |
| tree | a08f9c6bbae762ede7d7d2511dfdfb6207822de6 /render/draws/objects.lua | |
| parent | be01dd710eaaf74562ea4479d171055af10f1e91 (diff) | |
fix: render loots at the bottom
rename loot() to aloot() to be recognized as alphabetically the first to be drawn
Diffstat (limited to 'render/draws/objects.lua')
| -rw-r--r-- | render/draws/objects.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/render/draws/objects.lua b/render/draws/objects.lua index fea8e63..f65997e 100644 --- a/render/draws/objects.lua +++ b/render/draws/objects.lua @@ -4,6 +4,12 @@ require "data.directions" local draws = {} +function draws.aloot() + for i, v in pairs(G.currentRoom.objects.loots) do + sprite.drawSquare(v.type, v, config.heartSize) + end +end + function draws.player() if G.player:isShielded() then love.graphics.setColor(0.4,0.4,0.4) @@ -70,12 +76,6 @@ function draws.enemies() end end -function draws.loot() - for i, v in pairs(G.currentRoom.objects.loots) do - sprite.drawSquare(v.type, v, config.heartSize) - end -end - function draws.obstacles() for _, obstacle in ipairs(G.currentRoom.objects.obstacles) do if obstacle ~= nil then |
