diff options
| author | Eltrac <hi@guhub.cn> | 2025-03-16 15:10:30 +0800 |
|---|---|---|
| committer | Eltrac <hi@guhub.cn> | 2025-03-16 15:10:30 +0800 |
| commit | dfdb1023f6513014fc0f955142d2667d7bda80c9 (patch) | |
| tree | cecb9113f5da747ffe3398701a1dd089bc4697ee /render | |
| parent | d6a4ca82a3874f2fca58ea7948185d697acf078a (diff) | |
feat(controller): easier bullet management
old approach: press number keys to put specific heart to the end of the line
new approach: press Q or E to move the next bullet index
Diffstat (limited to 'render')
| -rw-r--r-- | render/draws/objects.lua | 1 | ||||
| -rw-r--r-- | render/draws/ui.lua | 5 |
2 files changed, 6 insertions, 0 deletions
diff --git a/render/draws/objects.lua b/render/draws/objects.lua index 11192ad..a4b9ba4 100644 --- a/render/draws/objects.lua +++ b/render/draws/objects.lua @@ -1,6 +1,7 @@ local enemyData = require "data.enemyData" local graphics = require "utils.graphics" require "data.directions" +require "render.sprite" local draws = {} diff --git a/render/draws/ui.lua b/render/draws/ui.lua index c75e9cd..8ec4acb 100644 --- a/render/draws/ui.lua +++ b/render/draws/ui.lua @@ -24,6 +24,11 @@ function ui.ammoBar() utils.resetGraphics() end + if i == G.player.nextBullet then + heartR = heartR * 1.2 + utils.resetGraphics() + end + -- draw heart sprite.drawSquare(v, position, heartR) end |
