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-rw-r--r--objects/Player.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/objects/Player.lua b/objects/Player.lua
index b1f43f4..a91be76 100644
--- a/objects/Player.lua
+++ b/objects/Player.lua
@@ -98,6 +98,7 @@ function Player:onContact(other, contact)
-- if collision occurs, take it as an attack
if other.objectType == "enemy" then
if not (other.stunned or self:isShielded()) then
+ audio.play("getsHit")
table.remove(self.hearts)
-- shield this player
self.shieldedTill = G.time + config.playerShieldTime