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heart-hunter
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A top-down rouge-like shooter game demo.
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Author
2025-03-13
refactor: move room switch trigger to door contact
Eltrac
2025-03-12
feat(audio): special sound for shiny hearts
Eltrac
2025-03-12
feat(audio): enemy death sound
Eltrac
2025-03-12
docs: list audio and image sources
Eltrac
2025-03-12
feat(audio): play projectile sound when player shoots
Eltrac
2025-03-12
refactor: use lifecycle manager to destroy all bodies
Eltrac
2025-03-12
refactor: cleaner code
Eltrac
2025-03-12
fix: game crash when creating new body during world update
Eltrac
2025-03-12
refactor: remove unused method
Eltrac
2025-03-12
fix: occasional error when one of the contacted body is nil
Eltrac
2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-12
fix: bullets are always friendly
Eltrac
2025-03-12
chore: remove debugging prints
Eltrac
2025-03-12
fix: stunned enemies still being able to move
Eltrac
2025-03-12
fix: bodies from previous room exist after entering another
Eltrac
2025-03-12
chore: better onContact hook when dealing collisions
Eltrac
2025-03-12
refactor: damage enemy on shot contact, not on detecting bullets itself
Eltrac
2025-03-12
refactor: clearer player-related module division
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
fix: body not destroyed after enemy dies
Eltrac
2025-03-11
fix: no walls in first room & cannot enter doors
Eltrac
2025-03-11
refactor: add walls as world body
Eltrac
2025-03-11
refactor: implement physics engine
Eltrac
2025-03-11
refactor: configure window info in conf.lua
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
refactor: object updates itself with :update() function
Eltrac
2025-03-11
fix: loots exist across all rooms
Eltrac
2025-03-11
refactor: move speed up function to Player object module
Eltrac
2025-03-11
Revert "chore: allow direction keys to move"
Eltrac
2025-03-11
feat: add color filter to indicate enemy status
Eltrac
2025-03-11
feat: add sticky heart
Eltrac
2025-03-10
chore: prepare game distribution
Eltrac
2025-03-10
chore: allow direction keys to move
Eltrac
2025-03-10
fix:occasional error when generating new room
Eltrac
2025-03-09
feat: stunned enemies cannot attack player
Eltrac
2025-03-09
chore: tidy up
Eltrac
2025-03-09
feat: simple i18n and pixel-style font
Eltrac
2025-03-09
feat: remove door on entering a new realm
Eltrac
2025-03-09
refactor: create door instance automatically when adding door
Eltrac
2025-03-09
chore: remove testing prints
Eltrac
2025-03-09
refactor: better map generation
Eltrac
2025-03-09
fix: unrendered and undetected doors due to iterator issues
Eltrac
2025-03-09
Revert "feat: remove door back when entering a new map"
Eltrac
2025-03-09
chore: better error response with room connection
Eltrac
2025-03-09
refactor: set map size in config
Eltrac
2025-03-09
feat: remove door back when entering a new map
Eltrac
2025-03-08
feat: welcome text and notification when map's changed
Eltrac
2025-03-08
perf: use limited loops to connect rooms
Eltrac
2025-03-08
chore: generate less room at once
Eltrac
2025-03-07
fix: some rooms are not accessible due to door misplacement
Eltrac
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