summaryrefslogtreecommitdiff
path: root/config.lua
AgeCommit message (Expand)Author
2025-03-14chore: larger punch rangeEltrac
2025-03-14fix: speaker still speaks old text on regenerationEltrac
2025-03-14refactor: clearer structure of config globalEltrac
2025-03-14feat: player gets knocked back getting hit by enemyEltrac
2025-03-14feat: delay each mob spawn in one waveEltrac
2025-03-14feat: dynamic punch damageEltrac
2025-03-14refactor: separate map generation logicEltrac
2025-03-13fix: knockback does not work due to velocity overwritingEltrac
2025-03-13fix: cannot use contact listener after world regenerationEltrac
2025-03-13feat: player now can click right to punch mobsEltrac
2025-03-13chore: stop music after player's been rebornEltrac
2025-03-13feat: always play music in fighting roomEltrac
2025-03-13refactor: move room switch trigger to door contactEltrac
2025-03-11chore: tidy up dependencies and clean codeEltrac
2025-03-11fix: no walls in first room & cannot enter doorsEltrac
2025-03-11refactor: implement physics engineEltrac
2025-03-09chore: tidy upEltrac
2025-03-09feat: simple i18n and pixel-style fontEltrac
2025-03-09refactor: set map size in configEltrac
2025-03-08chore: generate less room at onceEltrac
2025-03-04perf: localize all objects moduleEltrac
2025-03-04refactor: allow map generation with no initial roomEltrac
2025-03-04refactor: move room connection logic to room objectEltrac
2025-02-28feat: enemy walking animationEltrac
2025-02-28fix: incorrectly drawn spritesEltrac
2025-02-28feat: room cleared counterEltrac
2025-02-27feat: charging is required when shooting red heart or the last heartEltrac
2025-02-27refactor: make player an objectEltrac
2025-02-25feat: shiny hearts speed up player and stun enemies within rangeEltrac
2025-02-23feat(sprite): add sprite for playerEltrac
2025-02-21fix: obstacles and enemies spawn too close to entranceEltrac
2025-02-20refactor: draw sprite according to bodyEltrac
2025-02-20refactor: use Body objectEltrac
2025-02-20refactor: cancel room parameter when creating new enemyEltrac
2025-02-19refactor: organize project structureEltrac
2025-02-19refactor: separate logic and objectEltrac
2025-02-18feat: randomly generated roomEltrac
2025-02-18feat: entering new roomsEltrac
2025-02-16refactor: move ammo to player.heartsEltrac
2025-02-16chore: restrict player movement within roomEltrac
2025-02-16feat(render): draw rooms and doorsEltrac
2025-02-16refactor: move game defaults and config to separate fileEltrac