index
:
heart-hunter
main
A top-down rouge-like shooter game demo.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
config.lua
Age
Commit message (
Expand
)
Author
2025-03-17
chore(i18n): set default language to English
Eltrac
2025-03-16
chore: lower initial heart count
Eltrac
2025-03-16
chore(ui): avoid ui element overlap
Eltrac
2025-03-16
feat: spawn random hearts in the first initial room
Eltrac
2025-03-16
refactor: clearer initialization code
Eltrac
2025-03-14
chore: larger punch range
Eltrac
2025-03-14
fix: speaker still speaks old text on regeneration
Eltrac
2025-03-14
refactor: clearer structure of config global
Eltrac
2025-03-14
feat: player gets knocked back getting hit by enemy
Eltrac
2025-03-14
feat: delay each mob spawn in one wave
Eltrac
2025-03-14
feat: dynamic punch damage
Eltrac
2025-03-14
refactor: separate map generation logic
Eltrac
2025-03-13
fix: knockback does not work due to velocity overwriting
Eltrac
2025-03-13
fix: cannot use contact listener after world regeneration
Eltrac
2025-03-13
feat: player now can click right to punch mobs
Eltrac
2025-03-13
chore: stop music after player's been reborn
Eltrac
2025-03-13
feat: always play music in fighting room
Eltrac
2025-03-13
refactor: move room switch trigger to door contact
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
fix: no walls in first room & cannot enter doors
Eltrac
2025-03-11
refactor: implement physics engine
Eltrac
2025-03-09
chore: tidy up
Eltrac
2025-03-09
feat: simple i18n and pixel-style font
Eltrac
2025-03-09
refactor: set map size in config
Eltrac
2025-03-08
chore: generate less room at once
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: allow map generation with no initial room
Eltrac
2025-03-04
refactor: move room connection logic to room object
Eltrac
2025-02-28
feat: enemy walking animation
Eltrac
2025-02-28
fix: incorrectly drawn sprites
Eltrac
2025-02-28
feat: room cleared counter
Eltrac
2025-02-27
feat: charging is required when shooting red heart or the last heart
Eltrac
2025-02-27
refactor: make player an object
Eltrac
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-23
feat(sprite): add sprite for player
Eltrac
2025-02-21
fix: obstacles and enemies spawn too close to entrance
Eltrac
2025-02-20
refactor: draw sprite according to body
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
refactor: separate logic and object
Eltrac
2025-02-18
feat: randomly generated room
Eltrac
2025-02-18
feat: entering new rooms
Eltrac
2025-02-16
refactor: move ammo to player.hearts
Eltrac
2025-02-16
chore: restrict player movement within room
Eltrac
2025-02-16
feat(render): draw rooms and doors
Eltrac
2025-02-16
refactor: move game defaults and config to separate file
Eltrac