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heart-hunter
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A top-down rouge-like shooter game demo.
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bulletData.lua
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Author
2025-03-17
chore(balance): adjust some numbers
Eltrac
2025-03-16
feat(audio): play spring bouncy sound when purple heart hits
Eltrac
2025-03-16
feat(audio): play fart sound when shooting brown heart
Eltrac
2025-03-16
feat: gift heart now gives a random heart to player
Eltrac
2025-03-14
feat: purple heart can now bounce
Eltrac
2025-03-14
feat: broken heart deals less damage but with AOE
Eltrac
2025-03-14
feat: big heart behavior change
Eltrac
- big heart now splits into broken hearts instead of red hearts - big heart now shoots at 8 directions but not randomly 4
2025-03-12
feat(audio): special sound for shiny hearts
Eltrac
2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
refactor: move speed up function to Player object module
Eltrac
2025-03-11
feat: add sticky heart
Eltrac
2025-03-06
chore: red heart cause more damage
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
fix: big heart after effects shooting at wrong directions
Eltrac
2025-03-03
fix: big heart cannot split into 4 sometimes
Eltrac
2025-03-03
feat: librarian heart make enemies move like librarian
Eltrac
2025-02-27
feat: big heart now split in two random ways
Eltrac
2025-02-25
feat: implement damage system
Eltrac
now enemies won't killed just by any bullets
2025-02-25
feat: shiny hearts speed up player and stun enemies within range
Eltrac
2025-02-25
feat: big heart split into 4 red heart after hit
Eltrac
2025-02-25
feat: callbacks for bullet effects
Eltrac