| Age | Commit message (Collapse) | Author |
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This reverts commit c4b1a488b3c995dff5597f1dc4e725232682c231.
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also ensure randomness when connecting two rooms
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wrote "room.connect" when it should be "room:connect"
refactored code to be less redundant by the way
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- Body defines an object's size and shape
- Body provides a universal function to detect collision
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- change the way modules are imported, defining module directly in globals
- move enemy data and heart data into individual files and /data directory
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- can't leave if a room's not cleared
- move player slightly forwards so that it won't touch door area after entering
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