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A top-down rouge-like shooter game demo.
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logic
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map.lua
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Author
2025-03-16
feat(ui): minimap
Eltrac
2025-03-15
fix: unexpected body retention and related issues
Eltrac
2025-03-14
refactor: move beforeClear actions
Eltrac
2025-03-14
feat: wave mechanism
Eltrac
2025-03-14
refactor: separate map generation logic
Eltrac
2025-03-13
refactor: read object list as a utility function
Eltrac
2025-03-13
fea(audio): level complete sound
Eltrac
2025-03-12
chore: remove debugging prints
Eltrac
2025-03-12
fix: bodies from previous room exist after entering another
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-10
fix:occasional error when generating new room
Eltrac
2025-03-09
feat: simple i18n and pixel-style font
Eltrac
2025-03-09
feat: remove door on entering a new realm
Eltrac
2025-03-09
refactor: better map generation
Eltrac
2025-03-09
Revert "feat: remove door back when entering a new map"
Eltrac
2025-03-09
refactor: set map size in config
Eltrac
2025-03-09
feat: remove door back when entering a new map
Eltrac
2025-03-08
feat: welcome text and notification when map's changed
Eltrac
2025-03-08
chore: generate less room at once
Eltrac
2025-03-07
refactor: clearer logic on map generation and room connection
Eltrac
2025-03-06
refactor: leave room constructor argument blank to generate random room
Eltrac
2025-03-06
fix: error extending the map
Eltrac
2025-03-04
perf: localize all objects module
Eltrac
2025-03-04
refactor: make data tables local
Eltrac
2025-03-04
refactor: rewrite map generation
Eltrac
2025-03-04
refactor: allow map generation with no initial room
Eltrac
2025-03-04
feat: endless map
Eltrac
2025-03-04
chore: connect room with automatically chosen direction
Eltrac
2025-03-04
refactor: move room connection logic to room object
Eltrac
2025-03-04
refactor: simplify room generation function
Eltrac
2025-03-04
refactor: add Way / Ways global
Eltrac
2025-03-04
fix: avoid isolated room
Eltrac
2025-02-28
refactor: initialize enemies and obstacles in Room object itself
Eltrac
2025-02-28
feat: room cleared counter
Eltrac
2025-02-21
fix: obstacles and enemies spawn too close to entrance
Eltrac
2025-02-21
fix: incorrect collison detection /w player and obstacles
Eltrac
2025-02-20
feat: place obstacles in rooms
Eltrac
2025-02-20
refactor: use Body object
Eltrac
2025-02-20
feat: place enemies at preset location
Eltrac
2025-02-20
feat: generate map according to preset room data
Eltrac
2025-02-20
fix: in case player gets attacked immediately after entering room
Eltrac
2025-02-20
refactor: cancel room parameter when creating new enemy
Eltrac
2025-02-19
refactor: organize project structure
Eltrac
2025-02-19
fix: player got caught between doors
Eltrac
2025-02-19
refactor: separate logic and object
Eltrac