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A top-down rouge-like shooter game demo.
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Author
2025-03-17
chore: fix dependency issues in some environment
Eltrac
2025-03-17
feat(controller): use mouse wheel to quickly select next bullet
Eltrac
2025-03-16
fix: first initial room show no neighbors on minimap
Eltrac
2025-03-16
feat(ui): minimap
Eltrac
2025-03-16
feat: spawn random hearts in the first initial room
Eltrac
2025-03-16
refactor: clearer initialization code
Eltrac
2025-03-16
fix: next bullet index out of bounds
Eltrac
2025-03-16
feat(controller): press ctrl + q/e to quickly move current bullet index
Eltrac
2025-03-16
feat(controller): use number key to specifically set next bullet index
Eltrac
2025-03-16
feat(controller): easier bullet management
Eltrac
2025-03-16
fix: occasional error occurring when continuing map
Eltrac
2025-03-15
fix: player cannot enter a newly spawned door
Eltrac
2025-03-15
chore: remove useless code
Eltrac
2025-03-15
fix: unexpected body retention and related issues
Eltrac
2025-03-14
refactor: clearer structure of config global
Eltrac
2025-03-14
feat: delay each mob spawn in one wave
Eltrac
2025-03-14
refactor: move beforeClear actions
Eltrac
2025-03-14
feat: wave mechanism
Eltrac
2025-03-14
refactor: separate map generation logic
Eltrac
2025-03-14
feat(i18n): press Ctrl+L or Command+L to switch languages
Eltrac
2025-03-13
feat: player now can click right to punch mobs
Eltrac
2025-03-13
refactor: read object list as a utility function
Eltrac
2025-03-13
fea(audio): level complete sound
Eltrac
2025-03-13
fix: lock error when creating new shot during world update
Eltrac
2025-03-13
refactor: remove body object
Eltrac
2025-03-12
feat(audio): special sound for shiny hearts
Eltrac
2025-03-12
feat(audio): play projectile sound when player shoots
Eltrac
2025-03-12
fix: bullet collide with player itself
Eltrac
2025-03-12
chore: remove debugging prints
Eltrac
2025-03-12
fix: bodies from previous room exist after entering another
Eltrac
2025-03-12
refactor: clearer player-related module division
Eltrac
2025-03-11
chore: tidy up dependencies and clean code
Eltrac
2025-03-11
refactor: implement physics engine
Eltrac
2025-03-11
refactor: maintain all objects in room object
Eltrac
2025-03-11
refactor: object updates itself with :update() function
Eltrac
2025-03-11
fix: loots exist across all rooms
Eltrac
2025-03-11
refactor: move speed up function to Player object module
Eltrac
2025-03-11
Revert "chore: allow direction keys to move"
Eltrac
2025-03-10
chore: allow direction keys to move
Eltrac
2025-03-10
fix:occasional error when generating new room
Eltrac
2025-03-09
feat: stunned enemies cannot attack player
Eltrac
2025-03-09
feat: simple i18n and pixel-style font
Eltrac
2025-03-09
feat: remove door on entering a new realm
Eltrac
2025-03-09
refactor: better map generation
Eltrac
2025-03-09
fix: unrendered and undetected doors due to iterator issues
Eltrac
2025-03-09
Revert "feat: remove door back when entering a new map"
Eltrac
2025-03-09
refactor: set map size in config
Eltrac
2025-03-09
feat: remove door back when entering a new map
Eltrac
2025-03-08
feat: welcome text and notification when map's changed
Eltrac
2025-03-08
chore: generate less room at once
Eltrac
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