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require "data.directions"
local audio = require "utils.audio"
local enemyData = {
lancer = {
size = 20,
zoom = 1/16,
speed = 35,
health = 100,
sprite = {
type = "spritesheet",
name = "lancer",
sheet = { row = 2, col = 8, width = 32, height = 32 },
totalFrames = 2,
frames = {
[Direction.LEFT] = { 5, 6 },
[Direction.RIGHT] = { 3, 4 },
[Direction.DOWN] = { 1, 2 },
[Direction.UP] = { 7, 8 }
},
},
drops = {
{ type = "blueheart", amount = 1, chances = 1 },
{ type = "blueheart", amount = 1, chances = 0.25 }
},
},
spiger = {
size = 30,
zoom = 1/16,
speed = 20,
health = 150,
sprite = {
type = "spritesheet",
name = "spiger",
sheet = { row = 4, col = 6, width = 32, height = 32 },
totalFrames = 6,
frames = {
[Direction.LEFT] = { 19, 20, 21, 22, 23, 24 },
[Direction.RIGHT] = { 13, 14, 15, 16, 17, 18 },
[Direction.DOWN] = { 1, 2, 3, 4, 5, 6 },
[Direction.UP] = { 7, 8, 9, 10, 11, 12 }
},
},
drops = {
{ type = "purpleheart", amount = 1, chances = 1 },
{ type = "stickyheart", amount = 1, chances = 0.5 }
},
},
librarian = {
size = 30,
zoom = 1/16,
speed = 90,
health = 90,
sprite = {
type = "spritesheet",
name = "librarian",
sheet = { row = 1, col = 6 },
totalFrames = 3,
frames = {
[Direction.LEFT] = { 4, 5, 6 },
[Direction.RIGHT] = { 1, 2, 3 },
[Direction.DOWN] = { 1, 2, 3 },
[Direction.UP] = { 4, 5, 6 }
},
},
drops = {
{ type = "greenheart", amount = 1, chances = 1 },
{ type = "greenheart", amount = 1, chances = 0.25 }
},
movePattern = "vertical",
},
citrusLitulon = {
size = 16,
zoom = 1/16,
speed = 60,
health = 50,
sprite = {
type = "spritesheet",
name = "citrus-litulon",
sheet = { row = 4, col = 4 },
totalFrames = 4,
frames = {
[Direction.RIGHT] = { 1, 2, 3, 4 },
[Direction.DOWN] = { 5, 6, 7, 8 },
[Direction.LEFT] = { 9, 10, 11, 12 },
[Direction.UP] = { 13, 14, 15, 16 }
},
},
drops = {
{ type = "yellowheart", amount = 1, chances = 0.5 },
{ type = "shinyheart", amount = 1, chances = 0.5 },
{ type = "shinyheart", amount = 1, chances = 0.2 },
},
},
pokob = {
size = 30,
zoom = 1/16,
speed = 30,
health = 250,
sprite = {
type = "spritesheet",
name = "pokob",
sheet = { row = 4, col = 12 },
totalFrames = 4,
frames = {
[Direction.LEFT] = { 4, 5, 4, 6 },
[Direction.RIGHT] = { 1, 2, 1, 3 },
[Direction.DOWN] = { 7, 8, 7, 9 },
[Direction.UP] = { 10, 11, 10, 12 }
},
},
drops = {
{ type = "bigheart", amount = 1, chances = 0.5 },
{ type = "brokenheart", amount = 1, chances = 1 },
{ type = "brokenheart", amount = 1, chances = 0.5 }
},
onHit = function(shot)
-- drop a broken heart when hit pokob
-- there's a small chance to drop heart if the heart itself is broken
if shot.type == "brokenheart" then
local temp = math.random(10)
if temp > 3 then return end
end
local Loot = require "objects.loot"
local lootItem = Loot:new("brokenheart", shot.x, shot.y)
table.insert(G.currentRoom.objects.loots, lootItem)
audio.play("hitGlass")
end
}
}
return enemyData
|